![]() ![]() Now it looks like the dreaming sequence level is either gone or broken, leaving us with 'Invalid serialized file header' error message in Unity's console. ![]() It turns out, that while building the game files for the 0.5 update, they somehow got corrupted or something else went wrong. The issue was spotted when we tried to load the dreaming sequence in the 0.5 build. We just ran into a huge issue with Unity. So please check if the client is uploading the exact file without changing it's file. May be, if you are using any FTP client like FileZilla, that might be causing the changes. I think the asset bundle files are being changed when you are uploading those to the server. But a way the asset is getting serialized by Unity for version control). Po = (PurchaseOrder) serializer.← Manifold Garden Prints Now Available via Video Game Art Gallery Weird “invalid serialized file header” Bug Fixed → Weird “invalid serialized file header” Bug. XmlAttributeEventHandler(serializer_UnknownAttribute) įileStream fs = new FileStream(filename, FileMode.Open) XmlNodeEventHandler(serializer_UnknownNode) XmlSerializer serializer = new XmlSerializer(typeof(PurchaseOrder)) Po.TotalCost = po.SubTotal + po.ShipCost TextWriter writer = new StreamWriter(filename) New XmlSerializer(typeof(PurchaseOrder)) [XmlRootAttribute("PurchaseOrder", Namespace="", Po = dynamic_cast(serializer->Deserialize( fs )) Ĭonsole::WriteLine( "OrderDate: '", attr->Name, attr->Value ) * Use the Deserialize method to restore the object's state with Declare an object variable of the type to be deserialized. A FileStream is needed to read the XML document.įileStream^ fs = gcnew FileStream( filename,FileMode::Open ) Serializer->UnknownAttribute += gcnew XmlAttributeEventHandler( this, &Test::serializer_UnknownAttribute ) Serializer->UnknownNode += gcnew XmlNodeEventHandler( this, &Test::serializer_UnknownNode ) UnknownNode and UnknownAttribute events.*/ Nodes or attributes, handle them with the * If the XML document has been altered with unknown specify the type of object to be deserialized. Serialize the purchase order, and close the TextWriter. ![]() Po->TotalCost = po->SubTotal + po->ShipCost OrderedItem^ oi = safe_cast(myEnum->Current) System::Collections::IEnumerator^ myEnum = items->GetEnumerator() Po->OrderDate = System::DateTime::Now.ToLongDateString() Set ShipTo and BillTo to the same addressee. Create an address to ship and bill to. TextWriter^ writer = gcnew StreamWriter( filename ) XmlSerializer^ serializer = gcnew XmlSerializer( PurchaseOrder::typeid ) specify the type of object to serialize. Create an instance of the XmlSerializer class * Calculate is a custom method that calculates the price per item, The City field is set to a null reference. XmlSerializer that the XML attribute will not appear if * Setting the IsNullable property to false instructs the * The XmlAttribute instructs the XmlSerializer to serialize the Nameįield as an XML attribute instead of an XML element (the default * The XmlArrayAttribute changes the XML element nameįrom the default of "OrderedItems" to "Items". [XmlRootAttribute("PurchaseOrder",Namespace="", The xsi:null attribute appears if the class instance is set to The attribute sets the IsNullable property, which specifies whether The attributeĪlso allows you to set the XML namespace for the element. (PurchaseOrder) of the XML element, the element namespace byĭefault, the XmlSerializer uses the class name. * The XmlRootAttribute allows you to set an alternate name Using namespace System::Xml::Serialization The Test class contains the methods that create the purchase order, and that read the created purchase order. The PurchaseOrder class contains information about a single purchase. The following example contains two main classes: PurchaseOrder and Test. ![]()
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